AI Insights · Timothy · October 2021
Top 5 Hypercasual Games in France Q3 2021
Discover the performance of the top 5 hypercasual games in France during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the hypercasual games segment in France saw notable trends in downloads, revenue, and active users. Here’s a look at the performance of the top 5 hypercasual games on a unified platform, combining data from both iOS and Android.
Count Masters: Crowd Runner 3D from Freeplay LLC experienced a decline in weekly downloads from 244K at the end of June to around 65K by the end of September. Despite this, the game managed to generate weekly revenue peaking at $195 in early August. Active users also saw a significant drop, starting from 443K in late June and ending at 155K by the end of the quarter.
Fidget Toys Trading: 3D Pop It, also by Freeplay LLC, showed an interesting trend in downloads, peaking at nearly 163K in early August before declining to approximately 34K by the end of September. The revenue remained relatively low but showed a slight increase towards the end of the quarter, reaching $29 in the week of September 20. Active users followed a similar trend, peaking at 333K in early August and decreasing to 124K by the end of the period.
Hair Challenge from Rollic Games maintained a steady download rate throughout Q3, starting with 76K at the end of June and ending with around 37K in late September. The game’s revenue fluctuated, peaking at $48 in the final week of September. Active users saw a gradual decline from 260K at the beginning of the quarter to around 150K by the end.
Run Rich 3D by Voodoo saw a significant spike in downloads in mid-July, reaching 165K, before declining to around 9.6K by the end of September. Revenue peaked at $87 in late July. Active users also saw a peak of 330K in late July, dropping to around 41K by the end of the quarter.
Judgment Day: Angel of God from Bolga Games had a dramatic increase in downloads, peaking at 127K in early August, before falling to around 12K by the end of September. The game’s revenue peaked at $459 in early August. Active users saw a peak of 192K in early August, dropping to around 17K by the end of the quarter.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.